A grim survivors-like · in development

KNELL

Vivos voco. Mortuos plango. Fulgura frango.
I call the living. I mourn the dead. I break the storm.

Steam page & wishlist — coming soon

You are the last bellkeeper of a plague-dead parish. Each night you climb the tower and ring the passing bell for the dead, as the office demands. But the bell has begun calling something back. Now every night is a vigil: survive from the first toll until the matins bell at dawn — twenty minutes of dark, and everything in it wants your candle out.

The vigil

What the night holds

The bell keeps time

Every minute it tolls, and every toll calls a stronger wave. Elites at the fifth and fifteenth. At the tenth and the twentieth, the Tolling Ones — things the bell named directly.

Rites turned violent

Eight weapons drawn from grave-rites and sexton's tools — the censer, the salt ring, coffin nails, the knell itself. Pair a rite with its matching relic and it evolves into something the parish never sanctioned.

Your candle is your life

Health is the Wick, and damage gutters it. The world beyond your small circle of light is dim and moving. Souls of the slain drift as vigil lights — gather them, lay them to rest, grow stronger.

Sweep the ash

Fall, and the night still pays: ash swept from the churchyard buys permanent restoration in the Reliquary — new keepers, new strength, a slightly longer fuse for the next vigil.

One thumb, no buttons

A single floating joystick. Weapons fire on their own. Twenty minutes, one hand, total attention. Runs are short; nights are long.

Press on into the dark

Survive to dawn and the bell falls silent — but you may keep walking. The endless dark compounds without mercy. Every endless run ends. How far is up to you.

The congregation

They heard the bell too

The dead of the parish do not rise all at once. The night changes — each toll brings a new silhouette, and the early dead fade to chaff as worse things answer.

  • Moaners — slow, weak, numberless. The first to answer.
  • Bloats — burst into blackened puddles when they fall.
  • The Choir — rises in rings that close around you.
  • Pallbearers — four to a coffin. Drop all four quickly and see what they carried.
  • Lantern-Eaters — they swallow the vigil lights you left too long on the ground.
  • The Tolling Ones — the Verger at the tenth toll. The Congregation at the last.

Our promise

One fair price. Honestly.

On Steam, KNELL is a complete game for $3.99 — everything included, nothing sold inside. On mobile, it's free to download, and the free game is a real one — every weapon, every relic, every enemy, a full boss, a proper ending. A single one-time unlock — Restore the Parish, the same $3.99 — opens the full night: the final boss, all three keepers, and the Reliquary uncapped.

  • No ads. Not one, not ever.
  • No currency packs. Ash can never be bought.
  • No popups, timers, or notifications begging you back.
  • One purchase, yours forever, restorable anywhere.

Platforms

The bell will carry

  • Steam Windows · Linux · macOS $3.99
  • Android Free + unlock
  • iOS Free + unlock

The Steam page is being prepared. Until then, write to us and we'll ring when the bell is ready.